Rescue those animation packs gathering dust. One animation set, every Humanoid character, zero Animator Controller headaches. New animation system integration roadmap, easier, faster, encapsulated, reusable and reliable.

This playable demo shows a fully functional character driven entirely by an auto-generated Animator Controller. No hand-wired state machines, no magic strings — just a semantic animation set applied to a Humanoid model and running in real time.

✨ What to look for while you play

  • Instant model swapping — press the swap family (sword&shield or Claymore anim set) key and swap skin (different artists models with selected family animation set) and watch the same animation set drive a completely different character. That's the whole point: reuse across every Humanoid model you own.
  • Smooth semantic transitions — locomotion, jumps and actions blend automatically.
  • Layered actions — chain moves (jump → attack, dodge → hit) and see the system resolve interruptions cleanly.
  • Environmental sub-states — swim, rope, ladder and wall are entered automatically on contact with the matching zone, and exited by jumping.

 

Action

Key

Move

WASD / Arrow keys

Camera

Mouse

Jump (also exits environmental states)

Space

Attack

Left Mouse / Numpad 0

Dodge

F

Crouch

C

Run

2

Skill

3

Block

X

Lock target

T

Swap Family (anim set)

Right Mouse

Swap character skin in active family

Q

Get hit

5

Die

4

 

Published 1 day ago
StatusPrototype
CategoryTool
PlatformsHTML5
AuthorScrab77
ContentNo generative AI was used

Leave a comment

Log in with itch.io to leave a comment.